what's the science behind luck?


Description :
Using a processed design framework, you will now produce an
infographic report to present the given information to a ‘target audience’
with the purpose of:
1. Creating awareness
2. Explaining a process
3. Defining a concept

Any time based media and software using photography, vector imagery.

Design Considerations:
● Organization Principles – LATCH and Content Organization
● Aesthetic Principles – Animation principles
● Cognitive Principles – Principles of visualization

Output Expectation:
The presentation must be deliberated on, consider each assessment rubric of sorts to your final outcome 
● Show causality
● Multivariate graphics and visuals
● Integrate word number and images
● Content count
● Within eyesight
● Use multiple charts
● Do not de-quantify

Requirements 
Video 1920 x 1080 (min 1.5 mins max 3 mins)

Submission 
  1.  A ± 3 minute animated infographic uploaded into YouTube (unlisted)
  2.  Digital compilation into your Google Drive Folder
  3.  Online posts in your E-portfolio as your reflective studies



FINAL PROJECT

We formed a group of eight an started to discuss on a topic to work on. After discussing we agreed to proceed with the title "What is the Science Behind Luck?" – Can you actually increase your luck through habits?


After, we had an online group meeting and watched a video together to understand our topic a little better, also listed out improvements that can be made to the video. 


My personal feedbacks were that instead of using red as the point color, they could have used something brighter like yellow, since this video is talking about 'luck', red didn't seem like the best choice. And also, I felt like they could provide more examples instead of just one. 


Flip presentation:

We then proceeded to do our flip presentation after discussion and confirmation from our lecturer with our topic. We did some research online for our key information. Ans as for our color palette and art style, we all had a meeting and agreed that we went for a more simple, rounded shapes (inspired by dumb ways to die) as it is fun and memorable. Basically flat design!

As for our color palette, we went for a more bright and playful combination of colors to give off positive vibes.



flip presentation link:

flip presentation (PDF)



Video progress:
I was in charge of writing the storyboard, script, illustration, and voiceover part

storyboard:

For our inital storyboard, I felt like it was too unclear for us to proceed with

initial storyboard


I refined the drawing to make it clearer and incorporated some of my ideas. After suggesting it as a better approach, my team members agreed, and we proceeded with this storyline.

final storyboard

script:
At first, I found it tricky to make sure the information was engaging but still easy to understand. Since we were explaining a scientific concept, I had to simplify things without losing important details. I also made sure the script flowed well with our visuals so that it wouldn’t feel too rushed or too slow.
After writing the first draft, I shared it with my team, and we had discussions on how to improve it. Some parts needed to be reworded to sound more natural, and we also made small edits to keep the tone fun and light. 


illustration:
I was in charge of illustrating scene 13-15. The software I used was Adobe Illustrator as it was more suited for this task. I have separated the subjects into layers, for the animation process later on. At first I was confused on which to put as a separate layer as I didn't have a good habit of utilizing the layers feature (very concerning habit) but after this exercise, I learned how much more organized everything will be after separating into layers. I just categorized whatever that had to be animated into a new layer.



illustration progress



voiceover:
As for this task, I did the voiceover of Twinkle (our main character) and the narrator. The platform I have used for this is Voice Memos. I labelled them accordingly to the scenes and character. 
 
voiceover proof

REFLECTION

Looking back on this project, I feel like I’ve learned a lot—not just about the topic, but also about working in a team and improving my own skills. At first, when we started discussing ideas, I was excited but also a little unsure about how everything would come together. After choosing "The Science Behind Luck," things started to feel more real, and I was eager to contribute.

One of my main roles was working on the storyboard, script, illustration, and voiceover. The storyboard was a bit challenging in the beginning because our first version wasn’t very clear. I took the initiative to refine the drawings, making them more structured and easier to follow. When my teammates agreed with the new approach, I felt really happy knowing my ideas helped improve our workflow.

For the illustrations at first, I struggled with organizing layers properly. I used to overlook this step, which made my work messier and harder to edit. Through this project, I realized how important it is to separate elements into layers, especially for animation. It made things so much more organized, and I know this will be useful for future projects too.

The voiceover was another new experience for me. I voiced Twinkle and the narrator, which was both fun and nerve-wracking. It was my first time doing something like this, so I had to redo some parts to get the right tone, but overall, I enjoyed the process.

Throughout this project, I also learned the importance of teamwork. We had many discussions to decide on the art style, color palette, and key information, and I think we did a great job keeping everything fun and engaging. Our "Dumb Ways to Die" inspiration really helped us create a simple but memorable design.

Overall, this project pushed me to improve in multiple areas—planning, illustrating, organizing my work, and even doing voiceovers. There were challenges, but I feel like I’ve grown from them. I’m really proud of what we created, and I’m excited to apply what I’ve learned in future projects.

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