scripts used in development process
After building my game, I had a few items I put on hold:
- puddle initially paired with fall down animation
- jump animation had a glitching issue
- umbrella collectible + rain didn;t manage to complete (initially
players collect umbrella, incase of rain and if caught in rain without
umbrella game over)
- charm meter as I had issues with the code
Music from:
1. Google drive link
2. link to game
3. proposal slides
4. walkthrough
(I am not sure why is the sound muffled when the game music plays 😠)
5. GDD
REFLECTION
This project which is about Danny's eventful first date, welcomed me with a
set of challenges and learning opportunities. As someone who hates coding,
it wasn't easy – figuring out the right balance of challenge and fun, and
getting the code to behave the way I wanted it to, definitely had its
moments of frustration. But looking back, I'm proud of what I've
accomplished.
I learned so much about game design, like how to create a compelling
narrative and craft engaging gameplay mechanics. The coding challenges
pushed me to learn new programming concepts, like object-oriented
programming and how to work with game physics. I also gained a deeper
appreciation for the work that goes into creating and managing game assets.
Project management became a real test, teaching me the importance of time
management, prioritization, and breaking down large tasks into smaller, more
manageable steps. Time constraints unfortunately prevented me from fully
utilizing all the planned features, I had planned for in my proposal. It was a
reminder that game development is a process made up of many small parts.
Overall, this project was a valuable journey. It challenged me, taught me new
skills, and gave me a deeper understanding of the intricacies of game
development. I'm excited to apply these lessons to future projects.
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